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Clothes I’m forced to wear in the majority of MMORPGS

repair-her-armor:

[Please take note that the commentary is just for fun. Bunch of sarcasm. Don’t take it too seriously. I am getting tired of these outfits, though.]

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1. The classic Bikini Armor. If you’re lucky you might get an actual shoulder-pad! If the designers even bother doing something more than just a regular bikini, you might get some accessories with stilettos! Exactly what I want in battle. For a extra nice touch; cameltoe.

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2. The Lingerie ”Armor”. There’s absolutely nothing that protects you, but it looks really uncomfortable and nice in bed battle! Complete with some feathery, useless shoulder pads!

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3. The ever so Stylish Swimsuit! This is usually the armor you get before you get the upgrade Bikini Armor. Bonus points if a choker, thigh-high boots/stockings and a half mask is included!

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4. The Abstract Art. Yes, we’re all wondering how the hell that works; how does that thing stay on, how does she walk with those shoes, how on earth is that supposed to protect her and why is half of her naked? All those questions is a part of the costume! They say art say more than thousand words.. or something!

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5. The Dominatrix and/or Slave outfit! For those kinky players out there! Complete with leather or latex, fishnets, chains, chokers and whips! Bonus points of the stilettos are sky-high!

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6. The Stereotype Shaman or Barbarian! Because she’s clearly so wild and ~exotic~ that she doesn’t need clothes! Best worn with tiny loincloth and underboob-straps!

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7. The Cute Frilly Dress! Something you’d LOVE to wear, CONSTANTLY…. in battle! Usually the female “robe” costume, but hey, robes doesn’t show her nice legs! ): For absolute effect, add garterbelts.

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8. I call this the Why?. Everything is so massive and made of thick material, but we wouldn’t want to cover her girly parts now, would we? Clearly NO ONE would be aiming there!

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9. Nature Thing Something. If you’re not of human race and belong to the nature, expect your outfit to look something like this! Feel completely exposed free! I didn’t even bother with this one, but clearly they don’t even do that in games either. But since you’re not human, it’s totally okay!

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10. This is best known as “Just In Case You Forgot”. Have a decent looking outfit, but then they suddenly cut obvious holes around your privates, just reminding you that you have breasts, a butt and a vagina! How nice of them! Bonus if you don’t have a boob-hole, but instead boob-chest-plate!

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11. The Everyday Archer! A very classic outfit, complete with a corset and a mini-skirt! Don’t forget the cape, but heavens forbid that you wear it longer than your hips! Then we wouldn’t be able to see your nice butt or legs from behind! *sad face*

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12. The Creative Healer! She isn’t supposed to be in close-combat, and sometimes doesn’t even use weapons other than a staff, so minimal armor is understandable… that’s why we give you a dress that leaves you wondering how that thing stays on, and with a leg-slip-thing! We wouldn’t want you to forget you have legs, after all!

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13. And finally, your Average Sci-Fi chick! This one is an absolute classic. It has weird cut-outs everywhere, extreme cleavage, patterns pointing to your crotch and chest, and CRAZY shoes! Don’t forget the skin tight, often nearly-transparent, glossy fabric. Perfect battle wear, absolutely perfect!image

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So, a few days ago, my partner on Kentauroi, Christopher Stuck, was gearing up to finally, for real this time, get rolling on the script. He asked for a map of the continent it takes place on. A scribble showing where the capital was in relation to Arran would have been sufficient, because the entire story, at least for the first LONG while, takes place in that peninsula in the NW corner, Arran, and nowhere else. And that’s basically how it started out. 5 minute doodle thrown at him just to outline where the assorted groups of elves and humans made their homes. As often happens with things Kent related, it snowballed….We (it’s very much a collaborative effort) ended up placing it over a map of Earth to figure out just the right scale and place it just right in regards to the equator, (the darkest horizontal line near the south tip. Also plotted are 30 and 60 degrees north and south) the climate, topography, figuring out trade goods and routes, currents, a whole scenario of the Akrotann/imperial elves moving their capital long ago… We actually have other maps in addition to this, but i think this one gets the important stuff across, aside from borders. Chris is doing a more in depth political map, but don’t have that yet. All of this, while probably more than strictly necessary, was far from useless, knowing where everyone comes from is a valuable thing when constructing the story, and now we know things like what sort of trade goods would be coming from the various parts of the empire, and how they’d be arriving, so we can keep everything consistent and everything will make sense. But I felt like it was a shame for all of that work to go completely unseen by anyone but us, so here it is.

You can see that we have what would be an extremely geologically active continent, very ring of fire type scenario, and that’s totally intentional. Volcanic eruptions have played a large part in the history of the story (the human’s old island is vaguely equivalent to Iceland, and they don’t live there anymore because it blew up). And yes, the imperial capital is in the caldera of a supervolcano. It’s probably a bit large.. but pffft. fantasy, i can have i that there was an extremely massive eruption in the past. I don’t think they quite realize what a dangerous place for a city they’ve chosen. The whole area is like Yellowstone, if it blows, it will be utterly devastating.

So basically, there are 3 major races of elves. We need better names for the Sea and Wood elves, we have a real name for the elves from the middle of the continent, but not the other two just yet. But anyway, the Akrotann are in charge, they’ve turned the entire continent into an empire with them at the head. They’re vaguely middle eastern looking, though generally with light eyes, and their culture is kind of a mish mash, but mostly Greek/Roman with some Persian. Sortakinda. The Wood elves are the one you’ll see the most of other than them, they’re caucasian looking, and probably the closest to what you’d think of when you first think ‘elves’. Nature loving hippies, and they’re basically a loose collection of city states. The Sea Elves you will see fairly rarely because they are from so far away from Arran, but there will be a few of them showing up, mostly in the coastal cities, they are black, kind of a Caribbean vibe to them. The humans in the story are caucasian, since, as mentioned, Iceland and all, culture is very Norse inspired. But they represent just a tiny fraction of the humans on the planet as a whole, they’d have as much diversity as humans on Earth if you could see their home continent…. But if we ever do see it, that’s a loooong way off, they’re far across the sea.

kiev4am:

letter-airy:

rufftoon:

colchrishadfield:

With deference to the genius of David Bowie, here’s Space Oddity, recorded on Station. A last glimpse of the World.

Huge thanks in the making of the video to the talented trio of Emm Gryner, Joe Corcoran and Andrew Tidby, plus Evan Hadfield and all at the CSA.

Chris Hadfield does a cover (with a few tweaks) of Bowie’s “Space Oddity”.

Have a safe flight back to earth!

Well. This was beyond amazing.

Holy crap, this is brilliant :D

awesome!

nayrael:

skyrimconfessionss:

“What the Dwemer did to the Snow Elves is horrible, but I think that the Snow Elves wouldn’t have to deal with that if they didn’t wipe out Saarthal at the first place.”

http://skyrimconfessions.com

 1. In almost every war, at least one city gets wiped out so this is pathetically weak excuse for a genocide of every city, ever man, every woman and every child.

 2. Nords claim they were innocent. However, of all the races, they are the ones who are most prone to falsifying history to make themselves feel good (prime example being forgetting that Ysgrammor was a member of the Dragon Cult and that many of those Companions were Giants and Dragons just because tehy didn’t want their perfect Ysgrammor to be seen as a member of something they despise).

3, Thus, their claim of innocent is questionable and after meeting the Snow Elves in Dawnguard I trust Nordic sources even less as Snow Elves didn’t leave an impression of a violent race… while Dragon Cult, whose member Ysgrammor was (to the point some Dev’s suggest he may have been a Dragon Priest himself), is known for its sadistic behavior… especially the ones in Skyrim… the ones whom Ysgrammor brought with him.

Yes, all of this! What gets me though is that people don’t seem to understand that the Nords were the invaders. Yes, the elves sacked Saarthal, but the Nords settled that city in Snow Elf lands, against their wishes, and then act like the victims when the elves try to expel them from lands they have called their home for centuries. Of course you could expect the Nords to react to this, but genocide is a disproportionate retribution, to put it mildly. Also, history is written by the victors, the Snow Elves lost, big time. The Nords painted the elves as the bad guys after the fact to make themselves look better. Elder Scrolls lore is often known for it’s unreliable narrators, you have to take everything you read with a grain of salt. The books dealing with the Night of Tears and Ysgramor are clear cases of Nord propaganda, and clearly aren’t exactly the most reliable when it comes to the relations between elves and humans if you read between the lines and consider them in context with all the other books.

After playing Dawnguard, I went looking for a mod to play as a Snow Elf with a grudge against Nords, and he’s my favorite character.

ruckawriter:

wheelr:

I would be hard pressed to think of any author, artist or musician who had as much influence on my creativity when I was young, malleable and receptive, as Ray Harryhausen. He made gods, and he made monsters, and through that magic he made heroes and he made stories.

Everything I love, everything I believe about the power, the excitement, the wonder of storytelling, starts with this man painstakingly moving the bones of a walking skeleton. Watching Jason & The Argonauts and The 7th Voyage of Sinbad sparked my imagination like nothing else. Ray Harryhausen was a visionary, and I tell stories because of him. I count myself among the creatures he made.

Thank you, Ray. I will celebrate your life and work with my friends this week,   but I will also celebrate it for the rest of my days in every story that I write. It all began with you.

RIP.

So sad :(

So… have you ever stumbled across a Let’s Play on Youtube and you end up becoming frustrated at how the person who is playing is doing it wrong? I ran across a Let’s Play of an old city building game I used to love called Pharaoh, I don’t remember which one it was, I think maybe it was from this series. maybe… In any case, they were laying out their houses all mixed up with their industry and there was no pattern to the blocks and it was just all so inefficient, it drove me nuts! I had to reinstall Pharaoh and do it right, just to get it out of my system. Here’s the full size image.  THAT is how you build a housing block in Pharaoh. Compact, efficient, (my biggest problem is usually the population requirements, actually, since i can usually get all the other objectives done with far less population than is required, and i end up having to build a bunch of houses and work camps at the very end just to get the population requirement) Central block of housing with the industry kinda building off of it.  It’s not always possible to lay it out optimally, I do have one string of sub optimal houses coming off the bottom there to reach some mines, and one across the water to get some reeds and do some farming, but if you DO have the space best to focus your population in one spot so you only have to build one of some of the buildings like library, temples etc…. The thing with Pharaoh is that it relies on ‘walkers’ if they can’t get where they need to go, stuff doesn’t work, and the walkers are DUMB, they’re constantly wandering off into the farm fields if you don’t control their paths very carefully, and with housing blocks that’s especially a problem because your houses lose access to water if your water carrier wanders off into the industrial area or whatever, and so on. So if you look at the video, it looks kinda orderly on the surface, but there are FAR too many options for the walkers to choose from, they can very easily wander in the wrong direction. Mine has simple continuous loops with roadblocks separating them, to keep everyone going where they should, just walking in circles.

(please ignore the toolbar up top and the weirdness in the lower right and along the left edge of the screen, the toolbar is Raptr which let me take screenshots, and the rest is a side effect of the widescreen hack, since, as mentioned it is an old game and by default it’s highest resolution is 1024x768)

Another frustrating (but highly entertaining) Let’s Play is TotalBiscuit’s LP of Terraria. But I think he and Jesse were doing it wrong just to piss people like me off. :p

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